With the recent changes of the first Path of Fire balance patch, the new Scourge elite specialization makes them the most oppressive they’ve been in the game’s history. This guide aims to provide details and explanations on the current most popular Scourge build in 5vs5 PvP.
This build is about converting boons on enemy players into conditions, dealing huge amounts of condition damage and providing some minor support via barriers in teamfights.
1The Build – Traits, Gear, Utility Skills
The picture above shows the traits used by this Scourge build. The lines and traits used are the following:
- Curses: Plague Sending, Path of Corruption, Weakening Shroud
- Soul Reaping: Soul Marks, Fatal Persistence, Dhuumfire
- Scourge: Nourishing Rot, Unending Corruption, Sand Savant
Heal and utility skills
Elite skill is Ghastly Breach for even more boon removal and suppression. Always use this in larger teamfights to suppress them even more.
This build is all about suppressing conditions placed on you, turning boons on enemy players into conditions and suppressing areas via a well-placed Sand Shade.
In 5vs5 PvP, a Greater Sand Shade covers about 90% of a capture point if placed in the middle, so you can effectively hold down or defend a capture point from enemies even by not being there.
You can also use a well-placed Sand Shade to enact pressure on incoming enemies – this works especially well on maps featuring choke points, such as Battle of Kyhlo (stairs and ramps at the sides of points), or Nifhel (around the mid point).
2How to play
At the beginning of each match, go to mid with most of your team. Avoid going alone, and always stay on or near the mid point. Since mid is usually larger than the other two capture points, Greater Sand Shade can be very helpful in suppressing one half of it and you occupying the other.
Since all Sand Shade effect manifest around your character and the Sand Shade, this gives you opportunity to cover more ground with huge condition damage. Note that only one effect can be triggered this way – so there is no point in stacking with your shade, and this is the reason for choosing Sand Savant as the third trait.
Your main source of damage is the F1-F5 set of effects and 4-5 on Torch. Staff skills (with the exception of #4) are also used for huge area suppression. Staff #5 is a fear, which can interrupt enemies, so you can use this to prevent enemies from finishing your downed teammates. And Staff #4 transfers conditions from you to the foe that triggered it. There is an important thing about these Staff marks – none of them trigger unless the enemy is moving inside it – so casting them on a downed enemy doesn’t trigger their damage by itself, but this can be used to slow down others trying to revive them.
Basically, the easiest rotation against most enemy players is to press F1, F2 and F3, then use weapon skills on them for additional damage. Staff marks restore significant amounts of Life force, enabling additional shroud skill spamming, so make use of those too. If the enemy has many boons on them, use Corrupt Boon and keep spawning the Shade with F1 to convert them into conditions. Spawning the Shade multiple times also procs the Dhuumfire trait and every other trait related to should, so triple-spawning Shades into a teamfight is a great way of putting huge pressure on the enemy.