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logum HAS ADDED NEW Article CALLED Blade & Soul : Secrets of the Stratus
Act 7: The Search
Hunt down the Hongmoon School’s youngest and most valuable protégé with the help of your students and some new allies: Chol Mugo, Admiral of the Blackram South Fleet, and Ku Yang, the new Blade Master representative.

Skill Tree Revamp
The new skill system is here! Skill points and the skill trees for each ability have been removed, and instead replaced with a more intuitive and simpler solution that maintains build customization and fluidity.


Insta-50 & Hongmoon Level 20
This new account service will be allow new characters to be created at Level 50, with all the equipment necessary to continue adventuring in Blade & Soul. Additionally, the cap for Hongmoon Levels will be raised to 20!


Hongmoon Training Room
Practice your skills, learn new combos, or test your DPS against dungeon bosses in the new Hongmoon Training Room.

Naryu Sanctum
Once buried under the earth for centuries due to a jealous demigod, Xanos the Everlasting, the Naryu Sanctum is again accessible by foolhardy treasure-seekers and warriors alike.

Celestial Basin
Designed specifically for more solo-inclined players, venture into this land to fulfil a number of tasks and get rewarded with Heavenly Peaches, a currency to purchase legendary items.

Source: Official Article


Fighting in a Dwarven ruin? You have two enemies: your opponents, and the ruins themselves." – Merric at-Aswala

Battlegrounds are coming to The Elder Scrolls Online: Morrowind, including three unique maps at launch. To help you prepare for the battles to come, we are featuring Vvardenfell's battlefields all month. The first map to be covered? The mysterious Dwarven ruins of Ald Carac.


Ald Carac is designed to encourage players to engage in tight close combat, and the stone walls and buildings of the long-absent Dwarven race block line of sight and provide a lot of cover for surprise attacks or quick getaways.

The deeper you travel into the Dwarven ruins, the more cramped and claustrophobic the space becomes. As a result, the center of the Battleground is a hotspot for group fights. Circled by an elevated walkway, the center is vulnerable to players above, meaning those trying to control this space need to keep an eye above for attackers at all times. This elevated threat makes the center very hard to capture and hold.

The center of the map is not completely without advantage, however, as it is the only location that allows an unobstructed view into each team's base. In Ald Carac, visibility is at a premium, making controlling the center an important, but dangerous, strategic option. All Battlegrounds are 4v4v4 matches, so knowing exactly where your opponent is located is vital, regardless of the game type.

Ald Carac slowly opens up the further out from the center you go. The middle ring has more space, but it still features a fair amount of cover, including stairs up to the center overlook that grants vision into two bases. The outer ring finally provides mostly unobstructed views, so you can always travel around the outside of the map if your team wants to avoid surprises.




In Team Deathmatch, there are no objectives to focus everyone's attention, and because the map is so enclosed, the first thing you and your squad will need to do is try to locate both of the enemy teams. You might think it best to avoid the map's deadly center; however, if your team manages to control that space and the visibility it provides, it will give you a clear advantage.

Domination is a different matter. While three of the capture points are on the outer ring between each team's base, the fourth one is right in the center. If you do manage to take the center capture point, retreating out and defending it from the elevated walkway above might be the best option. Constantly moving from point to point will also help to avoid being caught between the other two teams.

In Capture the Flag, Ald Carac's tight spaces and cover can certainly benefit a flag carrier, but it also makes it hard to avoid ambushes or clever defenders. Because each team's flag is located right at their base, the clear sightlines available in the center will help you identify the best time to attack and defend, but it might not be as safe as navigating around the sides.


Ald Carac, with its high walls and tight spaces, represents a unique challenge to its competitors. Do you take the open paths around the edges? Or are you willing to dive right into the center and control the map's heart? How your team decides to navigate the ruins could be the difference between victory and defeat. We have a lot more information coming, so keep an eye out for more details on the individual Battlegrounds this month, and please feel free to share your thoughts with us on the official forums or on Twitter @TESOnline.

Source: Official Article
logum HAS ADDED NEW Article CALLED Overwatch - Orisa is coming
Specially outfitted for maximum fortification, Orisa is a four-legged robot designed by a brilliant 11-year-old engineer named Efi Oladele to keep the peace in Numbani.

Built from the scraps of the city's decommissioned OR15 defense bots, Orisa is still learning how to optimally perform her function. What she lacks in experience, she makes up for in her steadfast dedication to keeping her city—and her creator—safe from harm.

Orisa's main weapon is her rapid-fire Fusion Driver, an automatic gun with good range and accuracy even at a distance—though it comes at a cost, as Orisa’s movement slows down while she fires. Her alternate fire, Halt!, launches a graviton charge across the map, slowing nearby enemies as it passes, then pulling them toward it when it detonates.

Her Fortify ability boosts her personal defense, reducing damage taken and making her unstoppable for a short time. She can throw a device that creates a curved, stationary Protective Barrier, perfect for intercepting projectiles and shielding teammates. Lastly, as her ultimate ability, Orisa deploys a high-powered Supercharger that beams a buff to allies within its range, increasing the damage they can inflict on the opposing team.





Learn more about Orisa's abilities and backstory on her Official Hero detail page

Orisa is the sixth tank to join the Overwatch lineup, and much like her programming, her gameplay is engineered around protection. She's built for making a stand with her entire team, and her abilities are geared toward protecting and enabling a group of nearby allies. Her barrier provides something to hide behind when it’s time to make a push, and her Supercharger ultimate gives her teammates a compelling reason to stay nearby for a coordinated assault.

Her Fusion Driver packs a punch, but it's also great at laying down suppressing fire. And while her barrier isn't quite as durable as someone like Reinhardt’s, she's able to perform other duties while it’s deployed.

Learn more about Orisa's primary purpose and function in our latest Developer Update.

Orisa is available for testing right now on the Overwatch PTR!

Source: Official Article


AnthraxxGaming's picture
Hi new to the website I am a youtuber would it be possible to get a smite section the forums? I do post that content. I linked my new paladins video for everyone would like to post as much as I can to contribute to the website quality please lmk. you can reach me here if I pop in But also at
logum's picture
Hi new to the website I am a youtuber would it be possible to get a smite section the forums? I do post that content. I linked my new paladins video for everyone would like to post as much as I can to contribute to the website quality please lmk. you can reach me here if I pop in But also at

Hi, welcome to Aboutpvp
Yes the Smite section in the forum is now open, and the game section for guides and videos will come in few days.

Thanks you.