Now, I personally have always hated MOBAs - there was a whole RPG layer of knowing which upgrades to get with the time limit of a competitive game, there are always dozens of heroes to learn, and there's usually an all-too-strict 'meta' to adhere to.
Heroes of the Storm alleviates this to a good degree - everyone shares levels, you only need to make choices around every 3 levels from a pool of 3 or 4 'talents', and it's rarely a bad idea to stay in the lane and do the game's objective. Speaking of, the game also has objectives - including literally Payload from Overwatch as of recently - that usually serve as a way to force team fights that reward the winner with something that will help do significant structure damage (or even damage directly to the core).
I'm not a huge Blizzard fan either, but I've been enjoying this game with friends and am impressed how they stripped the MOBA down to some of its bare-bones parts - mostly, in my opinion, the actually fun ones. Has anybody else played since the 2.0 release? Do other MOBA players have any insights about what makes the game better (or worse?)