For those of you who don't know, Heroes of the Storm is Blizzard's entry to the MOBA genre popularized by Defense of the Ancients and League of Legends. The 2.0 release of the game happened a few weeks ago, and apparently fixed a lot of issues that saw the game panned by the MOBA community.
Now, I personally have always hated MOBAs - there was a whole RPG layer of knowing which upgrades to get with the time limit of a competitive game, there are always dozens of heroes to learn, and there's usually an all-too-strict 'meta' to adhere to.
Heroes of the Storm alleviates this to a good degree - everyone shares levels, you only need to make choices around every 3 levels from a pool of 3 or 4 'talents', and it's rarely a bad idea to stay in the lane and do the game's objective. Speaking of, the game also has objectives - including literally Payload from Overwatch as of recently - that usually serve as a way to force team fights that reward the winner with something that will help do significant structure damage (or even damage directly to the core).
I'm not a huge Blizzard fan either, but I've been enjoying this game with friends and am impressed how they stripped the MOBA down to some of its bare-bones parts - mostly, in my opinion, the actually fun ones. Has anybody else played since the 2.0 release? Do other MOBA players have any insights about what makes the game better (or worse?)
Fri, 05/19/2017 - 00:57
Heroes of the Storm