- Smoke Screen can be used both to escape and to set up a kill.
- Using Quickdraw to get into range and delivering a point blank Buckshot can do lots of damage.
- Graves deals mostly physical damage so Armor is an effective counter.
- Leaving the Smoke Screen's area of effect removes the harmful effect immediately.
- Sudden Impact
- Zombie Ward
- Relentless Hunter
- Legend: Alacrity
- Coup de Grace
1Chapter 1: Why Graves?
When it comes to ranged champions [i]Graves[i] has one of higher base-damage in the game, you can almost play the role of an assassin depending on the game aspects. If you are strong enough, you can change the result of an entire Team Fight by just landing a good End of The Line(Q) + Collateral Damage(R). Plus he has a huge survivability due to the armor you gain each time you use Quick Draw (E) Back then, Quick Draw used to grant Magic Resist as well, but this has been nerfed.
Graves has one of the fastest clears in the game, and due to your ability to 'Kite' the jungle monsters pretty well, you barely take any damage. Meaning that you could Full clear your side of the jungle and still put up a gank. After a full clear you will be nearly level 4.
Graves' ability to clear the jungle camps really quickly, also allows you to invade the enemy side of the jungle and depending on the situation, you can take up to 3 camps really quickly and leave.
Check out Tarzaned's video explaining how you can full-clear the jungle without barely taking any damage:
I will be using a lot of Tarzaned's videos throughout the course of this guide in order to explain and showcase some concepts for you, so read on!
2Chapter 2 :Abilities
Well, there is nothing much to say about the abilities itself, they are all pretty simple and obvious and all of you might have seen what they do through Tarzaned's video in the previous section. What I want to emphasize though, is that Quickdraw stacks armor every time you use it, so definitely abuse this mechanic!
Back then, there was a bug that if you pressed R+E very quickly you could cancel the animation of the ultimate, but this has been fixed in some patch in the season 7.
3Chapter 3: Runes
Well, if you access ProBuilds or any other website that gives you an overlook of what builds the pros are using, you might have seen a lot of players using Fleet Footwork and quite a few using Electrocute
Why do I not like Fleet Footwork? Honestly, it sucks for the early game and I don't believe it is a good option for late game as well.
Why are many Pros using it then?
I suppose it is because many players used to run a lot of attack-speed on him, and if you look at the stats the Precision Tree gives you, it does give a lot of attack-speed, and the Fleet Footwork works quite fine with the Lethality Build.
But I believe Graves needs more burst, specially on the early stages of the game, and Electrocute is the best option if you are looking for burst.
You could also try out the other options on the Domination Tree and see how it goes!
4Chapter 4: Jungle Pathing and Tips
Make sure you check his Twitch Channel too.
I hope you learn a lot, because I did!
Early Game Pathing:
How to Gank:
How to Tower Dive:
5Conclusion and Where to go from Here
From here, you can either start practicing Graves or go seek more information about jungle (On youtube there's quite a lot of info) if you search things like "Ultimate 2018 Jungle Guide" you'll have a lot of results popping up on your screen, choosing what content you want to see is up to you, just don't stop learning until you feel like you're good enough!
Obviously, special thanks for Tarzaned for all the great content!
Tarzaned's Youtube Channel
- 2SUMMONER SPELLS
- 6Chapter 1: Why Graves?
- 7Chapter 2 :Abilities
- 8Chapter 3: Runes
- 9Chapter 4: Jungle Pathing and Tips
- 10Conclusion and Where to go from Here
- UPDATED3 years ago
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